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  • Just a Face In The Crowd «
    Simply put, this is an attempt to see if I can survive inside the PC game The Elder Scrolls IV: Oblivion if I run my character like any old random NPC (Non-Player Character). You know, those nondescript, friendly-enough but not terribly important characters you brush by on your way to sell the hundreds of pounds of loot from your latest fortress raid? That’ll be me.
  • Alice and Kev
    This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any of the game’s unrealistically easy cash routes. It was inspired by the old ‘poverty challenge’ idea from players of The Sims 2, but it turned out to be a lot more interesting with The Sims 3?s new living neighborhood features.
  • The CRPG Addict: What Were They Thinking?
    While I explore the game Moebius and gather material for my next posting about it, I want to stop and consider a question that’s impossible not to consider while playing Moebius: can a bad gameplay element spoil an entire game?
  • StarCraft In Easy To Digest Infograph Form
  • Problematically in the Voice of a Night Elf Woman | Border House
    I never did put much stock in the idea that video games were “just games,” indeed it’s an underlying thesis of this site’s mission that video games and other cultural properties can have a huge impact on how we see the world. Or ourselves. On a personal level, however, they are also more than just mere games.

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