Dog lard and regret in The Witcher
We’re at the Apple Store at Covent Garden in London with five or so more hours before our flight back home, picking up some free wifi which I intend to use and write up a quick post about something I’ve been thinking about lately. Hot on the heels of a CDProjekt presentation of The Witcher 2 during the Eurogamer Expo 2010, I was thinking about the first game in the series and its ambiguous morality system where choices were rarely clearcut good or bad, and about how it left me completely unimpressed.
There was one moment in the game that filled me with genuine emotion and it had nothing to do with moral choices. I needed to collect some dog lard for a quest but I couldn’t find any in the shops, so I resorted to bludgeoning random stray dogs on the streets. I felt much more uncomfortable going over to an unsuspecting mutt and breaking its back for lard (and glory, eventually), than doing all the supposedly hard moral choices the game presents.
The Witcher 2 looks like a really good game but I hope that when it comes out I’ll be able to care more about the differences between its 16 endings than about killing friendly animals in its impressively large world.