What sucks about co-op play
The best thing about gaming is playing and talking with friends about playing. However, can the two things be combined and function successfully?
Yes, I know, I know, there are a lot of popular MMORPGs and a lot of other online games played cooperatively by millions of people worldwide. Nonetheless I dare to argue that multiplayer is not always as satisfying as many people are trying to convince us.
I’m speaking from my own experience here. When I get in a multiplayer game with someone, if it is not a Vs play, it does not work very well. Even with Dilyan, with whom I get along pretty well in every other aspect of our life together, I am able to play only a limited number of games in a co-op.
What’s the problem? — Several things come to mind.
We often fail to agree on the roles we should play in the co-op. Fresh example — we had a great time with Wii‘s House of the Dead: Overkill, but Dilyan wanted to make combos and gain points and I wanted to just kill all zombies as quickly as possible, which left us agruing in the end.
Other example — we often play RPGs together (our personal favourite is Champions: Return to Arms for the PS2), but also often argue about the loot. I am the one who complains about insuffcient loot most of the times
Another problem comes from the multiplayer mode of the games itself. Most recent example — Fable II. Both me and Dilyan love the game. He has played and replayed it a year ago and now I am finishing it for the first time. While I am playing, he hangs around and watches, we discuss different features of the game ect. So one evening ahead of New Year’s we decided to play together. The co-op in Fable II offers the option to share money and experience and allows a newcomer to join an already started game, which is great. However, Player 2 has not the same rights in the game as Player 1. In other words, one of the players takes the lead and the other is just along for the ride. Player 2 cannot interact with townfolk and merchants, which totally sucks, because the money and loot he collects he cannot sell or use to buy stuff to help himself and Player 1 throughout the game. Another thing that majorly sucks in Fable II‘s co-op play is the camera movement — there is none. It just changes the whole perspective of the gameplay.
As for things I’ve heard from friends playing World of Warcraft and Call of Duty — they are faced with various challenges: the gathering of a team of players at the same or similar level of experience is difficult as well as the finding of players dedicated to the game enough as to stick to the agreed timeframes. If you have a raid in WoW at 9pm and need 30 players to take part and if 15 of them don’t show it would be a problem. Playing WoW or CoD with friends may result in disagreement on game strategy, tactics and of course the classic “Who is the greatest gamer of the bunch?”
As I see it the creating of a functioning game team is a delicate procedure, which could often result in total failure. I don’t think there is a special fault in any of the players for not making things work. In most cases multiplayer co-op is just that — playing and shouting at each other at the same time.
Better to solve the whole thing with a nice and blood Vs battle. In Vs fights (probably the best I’ve ever played have been on Quake III Arena and Tekken) there is no confusion about who should do what — you just aim at the nearest ass to kick.





Mon | 10.01.11
I totally not agree with your article. I also play co-op with my roommates and friends, and it works just fine. Co-op in Call of Duty: Modern Warfare 2 is great (the spec-ops mode) and also in Black Ops (where you can even play online with two player).
I agree that the co-op in Fable II limited player two, but nevertheless we’ve enjoyed it. I recommend Fable III, because in this game player two has basically the same rights as player one (you can use your own character and weapons, get loot, talk to people etc.).
Other co-op games I enjoyed: Gears of War 1 and 2, Army of Two.
Mon | 10.01.11
I know what you mean
I was playing resident Evil 5 with a friend for the first time however she had already completed it and so she knew what was coming around every corner. I play alot of games with her so i can pick up little things she does e.g. Hanging back a little so i could trigger the cutscene or switching to weapons she doesn’t use often. Oh and the fact that she knows the enemy weak points before the fight’s started lol.
But yeah we get to settle it on tekken. Well… We both win and lose an equal amount, so…
Mon | 10.01.11
I for one enjoy co-op gaming, but yes there are times the person on your team is not a team player. Two friends of mine are the yin and yang of this equation. One friend and I knew the roles we had to play, communicated and achieved the goal we set out to do. The other is a glory hog who loves to run out (normally into the line of fire) and never work as a team.
Competitive games like CoD and Battlefield do require a degree of cooperation when playing game modes like Capture the flag or Domination. 9/10 times the teams that do really well at the teams that co-ordinate and work together. Co-op gaming against an AI is just another form of team play. I think it’s great when a team works together. (L4D is an awesome co-op game)
But that brings me into my next point, implementation. As you highlighted in your article Fable 2′s co-op was sub par and didn’t work very well. So yes co-op and be done wrong. Also RPG’s despite having fantastic potential for co-op become tough because they demand so much time.
Well that’s my 5c worth at least.
Sun | 13.03.11
I think I disagree with the author, but he has some good points. First of all: If the co-op mode of the game isn’t good (like fable II), the experience will suck. No-matter how good freinds you are.
But: the person you choose to play co-op with, has to be chosen carefully. And you have to choose a game that both want to play (like the example with Resident Evil 5 in one of the comments: thats not good co-op-fun).
To give you some examples:
With my little brother, I play alot of BFBC2. We ususally play the Rush-mode. We are not the best, but we have great fun because both like the same tactic. If I play this game with another frind of mine, we end up playing Squad Deathmatch because he is more into smaller maps. With my big brother, i could never played this game (or any other FPS/action/sports game). He is maybe too old and grew up with civilization as his favourite game, so with him I have played more strategic games like EVE Online.
Another co-op genre that is almost never mentioned as co-op games are the sports-games. My friend, which I share a flat with, used most of our gaming time on sports-games, and especially ProEvolutionSoccer on PS2 and the NHL-series on PS3. NHL is great for co-op when you choose a locked position (I play LW, he plays C).
Btw: Here are my co-op dream-games (what are yours?):
1. Fallout3 / Skyrim: 2 or more types of characters to choose from with 2 or more story-archs to follow. Both players are totally free, but can group together on missions.
2. NHL with co-op be a pro mode
3. Some kind of MMO on console (i havent tried DC Universe yet though).
TIP: My friend and I have also found out that co-op is most about enjoing a game together, so we have played games like Fallout3/new vegas and Red Dead Redemption each our own TV and PS3, but together in the same room. Great times!
Mon | 14.03.11
Thanks for this comment, just one point. The author of this post, aka me, is a “she” and not a “he”.
Fri | 15.06.12
Great article Vanya. Co-op totes the most fun.
I can’t get over the BF2 mod AIX. About to give HL2 Synergy a go; hopefully split screen coop via this method (http://am.half-lifecreations.com/forums/index.php?topic=479.0)
Yay for girl gamers! Was so stoked to find my GF is a N64 nerd from way back. We play Mario Kart 64 religiously.