Fallout’s flawed monetary system
On the surface, Fallout’s bottle-cap currency is a clever gimmick, that seems to lend realism to the world in which the games play out. Dig deeper though and you will find its very existence is logically unjustifiable.
The best science fiction out there has the double trait of being both an engaging piece of literature and a credible prediction for the future. Will currently existing systems and social features endure? How will they be transformed by future circumstances? What will be lost, what will be gained? The Fallout games look like they are attempting to answer those questions. But they ultimately fail to provide persuasive answers, as the example of the flawed monetary system in the game world indicates.
Money generally falls into one of three categories. There’s commodity money, which derives its value from being useful or treasured for itself. Gold and silver coins are such money, as can be cigarettes, grains, animal skins, etc.
Representative money has no value of its own, but is valuable because it can be exchanged at a fixed rate for an underlying commodity, such as gold or silver. This is an extension of the commodity money system. In effect, the commodity continues to be the unit of value, and money is only valuable because it represents that commodity.
Fiat money has no intrinsic value and is not redeemable for an underlying commodity. It is valuable because a government or some other authority has declared it valuable and is backing it up.
What kind of money are Fallout’s caps? They are not commodity money because they don’t have a value of their own. In order to make them easier to lug around, the wasteland’s residents flatten the caps so that they cannot be re-used in their original function. In theory, the metal they are made of is valuable because it can be recycled. However, there is no evidence in any of the games that the technology, or indeed the need, to do so exists.
Nor do caps represent a valuable commodity. Nowhere in any of the games is there a mention that caps can be exchanged at a fixed rate for something of value.
It follows that they should be fiat money, a mere instrument of payment without an inherent value. Yet they aren’t that too because there is no government or authority to back that currency.
Fiat money is valuable in places where there is taxation, because the authority that levies the tax accepts the money as payment of the tax. It is not clear who in the wasteland has the kind of power to enforce a unified taxation system that uses a universal method of payment.
People have no other reason to use bottle caps as currency but their utility, as paying in a unified currency makes it much easier to set prices than barter. However, with no one to guarantee the value of the currency, the advantages pale away when compared with the risk of sudden devaluation.
The only authority backing the bottle cap currency and setting its value is the developer of the game. The game’s code contains instructions as to how much one or another good should cost. The equivalent in real-world terms would be if the US dollar was backed by God and most Americans did not even know He existed.
There are other currencies across all games in the series, and bottle caps are only used for payments in four of the six games. Some of the other currencies actually make sense.
NCR dollars are initially a representative, gold-backed currency, until the Brotherhood of Steel destroys the NCR’s gold reserves. Later on, NCR dollars are backed by water. They would also make sense as fiat money because the NCR is a nation in its own right and has the authorities and structures necessary to uphold such a system.
Legion money resurrects an ancient commodity monetary system, in which the currency is made out of the commodity that makes it valuable (gold and silver).
None of those more realistic currencies symbolises the Fallout universe as distinctly as the Nuka-Cola bottle cap, so their credibility doesn’t go a very long way into making up for the flaws of the bottle-cap system.
Yet, as in the case of mind-numbingly stupid but awfully effective advertisement, one cannot but respect the genius who managed to create an icon out of an ultimately unconvincing concept. Well done.
bottle caps by ~avspoisoner on deviantART
This article owes an awful lot to The Vault, the Fallout wiki





Thu | 17.03.11
The Fallout universe is a parody.
A persiflage on how people in the ~50′s thought the future would be.
Thu | 17.03.11
Fantastic write-up.
Just the other day we were discussing the current situation of the world and the pros and cons of Fiat systems and commodity or if there is any other way of doing a system like that.
Very enjoyable piece.
Fri | 18.03.11
According to fallout lore, caps are not subject to sudden devaluation. At least, caps are not subject to inflation. According to the Fallout Wiki (who, presumably, get the information from a credible source) no one has the capacity to make bottlecaps. Thus, they can represent a stable currency because of their scarcity and relatively fixed amount, the same way gold and silver can be stable. In New Vegas, there exist “counterfeit” bottlecaps, but this is relatively recent and undermines the value of caps in that region, thus shifting focus to a more stable currency.
Fri | 18.03.11
@fossey The people of the 50s would likely have imagined that any future monetary systems will be based on representative money as that was their own reality.
@Luke Kneller Thanks
@SnappyCrunch Scarcity and fixed amount make caps a better currency than, say, pebbles or woodchips. However, with no authority to give value to the currency by promising to accept it as payment for tax, users still face a great risk of devaluation. Imagine, for instance, that for whatever political reason, half of the merchants refused to accept caps and decided to switch over to bottles (also limited and stable in quantity). Everybody who holds caps would find half of their value instantly gone, because the only value caps have in the Fallout setup is the value they derive from the utility they provide. If their ability to be utilised is reduced, so is their worth.
Obviously, the Fallout universe is a game universe and as such, concerns about ease of use trump concerns about realism. A Fallout where trade was done chiefly through barter would have been a pain in the neck for players, even as it would have been more realistic. In fact, barter is an important part of trading in the original Fallout and in Fallout 2, and I’ve previously ranted about how user-unfriendly that is.
Mon | 21.03.11
Gold does not actually have any value for itself either though. The Japanese “koku”, a currency based on rice during the Edo period, makes much more sense at first look, as it was tied with the amount of land you own, but the economy was extremely unstable because of natural disasters or droughts.
I think bottlecaps could work although AFTER it has been “established” as some form of currency. A trader wants to make as much profit as possible, he needs a stable economy and currency. Sure, he could decide to switch from caps, but that would be a big risk that could completely end his business. The question how bottlecaps became currency is the real problem though… gold became valuable because it shines nicely, but caps?
Thu | 24.03.11
I think you may be a little too stringent on your requirements for an Authority for fiat money. Government or religion are easy authority figures, but there is also the authority of community consensus. Conformity can be a force of great pressure, especially in the world of Fallout, where survival is not a given, especially on your own.
It’s probably similar to people ascribing value to baseball jerseys signed by Babe Ruth, Star Trek memorabilia, antiques, etc.
True, not everyone values the same things in our world, so actually establishing the consensus over bottlecaps could be a little tricky/hard/insurmountable.
Yet, when we live in a world where some people treat giant inconvenient stone disks as money, (see ‘Rai stones’), I’m ready to give Fallout’s creators a lot of leeway.
Thu | 24.03.11
http://fallout.wikia.com/wiki/User_blog:Ausir/J.E._Saywer_post_roundup
Couple posts from JE Sawyer about this down the page.
I think you might have seen these?
NCR dollars are the fiat currency and caps are meant to be backed by water and controlled by the Hub, the big merchant town which hasn’t actually been seen since the first game. I think they’re meant to pretty much control all trade in post-nuclear California by the time of New Vegas. The devs tried to rationalize that caravans from the West brought caps into Nevada, just as the NCR brought their currency and the Legion brought their coins. You wind up with a region where a mostly intact pre-war city run by Mr. House and his super robots was apparently operating without a currency of any kind before these interlopers showed up. I always thought it would have made more sense to have everyone trading in for a strip-controlled currency like, you know, poker chips.
I think concerns such as these were generally too minor to spend much time on, given the scale of New Vegas and the short time they had to develop it.
Thu | 31.03.11
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