Why do we think it could work online if it doesn’t in reality?
I am wondering why people think it is easier to build teams in a few minutes online when it cannot happen in real life.
My husband Dilyan has become a World of Warcraft player and is a Hunter nearing level 79 now. Every evening when I grab the Xbox 360 controller to start up yet another Mass Effect 2 session, he sits on the PC for yet another WoW game . What I most often hear him say while playing is : “Why is nobody doing what they should do?” or “Why is that guy just standing there, not defending himself?” or “Why is there no order in this raid? Everyone is doing just what they want, nobody is in charge!” ect.
I have thought about online multiplayer arenas or battle grounds, where people have to cooperate in order to win, and literally cannot imagine why they are thinking it would go well without teamwork.
In real situations, to build a dangerous and efficient team takes weeks and sometimes, it takes months. I have a friend who is also playing WoW in a guild where everyone contributes and their raids are very organised and planned beforehand. This, of course, has better results than the randomised running around which happens in my husband’s game.
See, PvP I can understand, because the main goal there is to beat everyone else and you are practically asked to be mean and hostile to other players. What is your gain when you do that in a game where you have to cooperate with other people to achieve a common goal?!
As a whole, the idea of just joining a group of unknown people for 20 minutes and expecting great achievements out of that sounds a bit naive to me. For this to work you at least must have some rules and know your role in the group before you sign in. That is, if you don’t want to have spent your time in vain, trying to desperately turn the game your way, while five or more other people are opposing you.
It’s amazing, all gamers I know that are part of an MMORPG or another MMO game are very often complaining of the same things my colleagues at work are ranting about when they join a new team. I am surprised that nobody I know had seriously considered applying team building techniques to improve their multiplayer games.
Not long ago I wrote a post about the things that suck in co-op play. My co-op and multiplayer buddies have always been people I know and we have proved ourselves to be good partners online as well as offline and even so, there are things we have to settle when playing together. Although many people very angry of someone criticising co-op play (because it is so popular) I dare say that in many cases it does not work well, especially when you are expected to build a game with someone who has his own agenda and does not care for yours. What I don’t get is why would someone join a group to seemingly play together with them, but actually just hang around and do nothing or get in an argument with another play and ruin everyones game.
Actually I think everybody would be able to enjoy a co-op game with unknown partners if they all worked as a team, which would require a great level of compromise and understanding towards the others, which many such games seem to lack.