I just read a very fine review of Okami over on Action Button Dot Net and, it being one of my all-time favourite games for precisely the same reasons that made the reviewer like it, I felt the urge to comment. However, one has to be logged in to do so, and I couldn’t find the registration page. (I know, I suck like that. If you find it, please point me to it via the comments. Thanks!)
Please go and read the review here, because it is completely worth it; and check out my comment after the break.
I’ve gotten further into the game and platforming has become more difficult and challenging. Although sometimes I want to scream (or actually scream) at the screen I do enjoy the new abilities I’ve received from the genie.
Hit the jump for some details about the parts of the game I played since last time (I have to say there are some spoilers there!)
The previous post about my first impression of Prince of Persia: The Forgotten Sands is here
Mirror’s Edge has been out, and drawing praise, for the iPad since May but those of us who haven’t yet shelled out a considerable sum for what amounts to (an amazingly beautiful and highly desirable, but still just) a glorified mp3 player have had to wait patiently for the game to make its iPod/iPhone debut.
Well, the wait is over. It’s actually been over for five days, going on six, but I just learned about it and I’m excited as hell.
I was in love with the first Mirror’s Edge trailers when they came out a few years back. Unfortunately my affection quickly turned into frustration as I tried out the demos, first on the PC and then, believing that moving from a keyboard to a DualShock would give me some sort of magical boost, on the PS3. It didn’t and I still sucked.
However, so attractive is the game’s art style that I think I’m going to give it a chance on yet another platform.
What about you? Did you like the first game? Do you plan on getting this iPod/iPhone version?
I have actually no idea if Mirror’s Edge has any mirrors in it, much less on the roof.
Catherine looks like the kind of game that is certain to be great… with two caveats. There are two things that can bring titles like that down. One is a confusing, boring or otherwise unsatisfactory story, the other — poor localisation.
I hope that Catherine‘s story is good, for everybody’s sake; and, more egoistically, I hope the fear of messing up the localisation will not prevent Atlus from bringing it over to Europe, because I WANT IT.
So inFAMOUS 2 is coming at us at terrible speed and I fear the disappointment it may turn out to be. I found the first game enjoyable and I loved the art style, but if I were to sum it up in two words, they would be unrealised potential. I couldn’t believe that Sucker Punch squandered this beautiful and fun game to tell such a banal story filled with characters so thin cardboard would be envious.
This latest trailer for inFAMOUS 2 would have held a lot of promise but for two things. First, we’ve seen a lot of amazing trailers for shitty games; and second, with inFAMOUS so popular with reviewers and fanboys, what incentive would the developer have to change anything?
Frustration will be mine.
I love it when fan artists “re-envision” video-game characters and take them in an unexpected, even weird direction. For instance, what if Bayonetta were a character in Frank Miller‘s Sin City?
Here’s what the author ctrl-k says about this picture:
I was thinking about how outlandish and ingenious the whole concept is, and if there would be anywhere in fiction she could possibly fit in.
And the answer is, of course, Frank Miller’s Sin City. She would feel right at home, and I can just picture her now throwing Marv through a window with a smile on her lips.
Bayonetta, by the way, is a game I am yet to play but I have the feeling I’m going to enjoy it very much when it comes to it.