I am currently addicted to BioWare games (Mass Effect 1, 2; Dragon Age) and almost every time I mention how much do I like them, Dilyan says they are using the same engine and it is basically like playing the same game over and over again. His argument — a little has changed since Neverwinter Nights in terms of gameplay. My question – how much does that matter? Is a game less appealing just because the gameplay is the same as in another game before it?
The game is on my Christmas list together with Enslaved and Vanquish. Its demo looked very promising at the Eurogamer Expo 2010 and what I see from the videos in the web, Medal of Honor will be worth it.
Apparently I am not alone in this opinion, because MoH sold over 1.5 million copies in USA, Europe and Asia during the first five days after its release.
Surprisingly, however, it has got a rating of only 6 (“Passable”) for PS3 and Xbox 360 and of 6.5 (“Passable”) for PC on ign.com.
Anyhow, I am really excited to soon play it myself. Until them I am watching videos like this and am daydreaming
I’ve gotten further into the game and platforming has become more difficult and challenging. Although sometimes I want to scream (or actually scream) at the screen I do enjoy the new abilities I’ve received from the genie.
Hit the jump for some details about the parts of the game I played since last time (I have to say there are some spoilers there!)
The previous post about my first impression of Prince of Persia: The Forgotten Sands is here
Another mini game I played on our iPod touch. The game resembles Popcap’s puzzle hit Zuma.
Luxor is available for PC, Mac, iPhone and iPod. Publisher and developer of the game is MumboJumbo.
The game’s difference to Zuma is that there is no Challenge mode such as the Gauntlet in Zuma and the Iron Frog in Zuma’s Revenge. In Luxor you goal is to clear all balls before they reach the “drain”.
Hit the jump to watch a gameplay video of Luxor on iPhone
When I heard there is a new video of Bioshock Infinite gameplay available I had to watch it immediately! If you still haven’t seen it, here it is. Looks amazing!
The third game of the Bioshock franchise has been scheduled for release in 2012 and will be available for PS3, Xbox 360 and PC like the first two games.
I thought Dungeon Siege II was a fine party-based RPG, ultimately dragged down by an awful inventory-management system. Trying to negotiate it probably added a third to the length of the experience and once I was finished, I didn’t have the willpower to start a new party or play through the expansion pack (although I started it).
Dungeon Siege III looks like a worthy successor. Let’s just hope that they’ve fixed that inventory problem.