The world of Fallout and Fallout II is one of deep conflict. The rivalries of local gangs and city-states paint the facade, but behind it there’s the constant clash between primitive and futuristic in the reinvention of ancient utilities with technology powerful enough to make them obsolete. Dig even further and you will encounter underlying game mechanics that are meant to make you happy but will instead make you angry.
Intrigued yet? Hit the jump to see what I’m getting at.