Genre: First-person shooter
Platform: Xbox 360
Release date in the USA: September 14, 2010
Story: In the year 2552 in the Reach colony humans are battling the alien aliance, called the Covenant. Reach is the main hub for the military forces of the United Nations Space Command (UNSC). The events in Reach are occuring shortly before those in Halo: Combat Evolved. Players assume the role of Noble 6, a member of an elite supersoldier squad, rather than that of Master Chief. In Halo: Reach your goal is to help Master Chief escape the Reach colony.
Hit the jump to see the rest
This nifty piece of furnishing is exactly what you hope it is upon first seeing it. It’s an R2D2 console rack that houses eight consoles and a projector. It will probably look much cooler with its eye ablaze and all unused controllers tucked away.
The Extra Credits bunch over at The Escapist have a fantastic new episode about the narrative successes and shortcomings of the God of War trilogy, entitled No Redeeming Value. Their conclusion: the games are a blast to play, the characterisation is outstanding but the story as a whole has no redeeming value. As always, their case is solid and enlightening and, as a big fan of story myself, I cannot help but nod along. With one exception.
I take issue with the claim that Kratos “is one of the most fully realised characters in gaming today”. I don’t think that is true and I don’t even think Kratos is any good as a character. To me, the characterisation of Kratos is the biggest failing of the God of War trilogy.
There will be spoilers from here on, so hit the jump at your own peril.